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|3D RENDERING

|High Poly modelling

|Rendering

|Photo editing 

This was a personal project I undertook to refine my 3D modelling with hard surface objects and complex shapes. Once the phone was complete I carried out renders of it in Autodesk Maya's Arnold.

The 3D model has the potential to be baked down on to a low poly model, or further to be  animated for promotional materials. The workflow was Fairly simplistic starting with a base 3D model and subdividing it for the final results. 

High Poly

wip.png

Topology

Renders

Materials

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